An experiment in using Unreal Engine 4 for architectural visualisation. It utilises ray tracing for all its lighting and reflections.
This is a personal project which allowed me to explore UE4’s new ray tracing features and using the engine with the intent to produce rendered footage, rather than an interactive experience.
In all the project took about 10 days of work
Music by JBlanked
Based loosely on design work by Alts-Design